![]() ![]() ![]() Personally, since I do not want to cap my frame rate (many things in ED are frame rate sensitive), but I also wish to completely avoid tearing (it's the whole reason I've got a VRR display), I leave vsync off in-game and enable "fast" vsync in the NVIDIA control panel, along with G-SYNC. The other thing to change if you have G-Sync is to enable nvidia control panel v-sync to ON while turning in game v-sync OFF inline with the blurbuster's g-sync guide (control panel v-sync on globally, v-sync off in game, plus an fps limiter 3 or 4 frames beneath monitor refresh with either rtss, the driver limiter, or an in-game/in-engine. ![]() This is why many people enable vsync and set a frame rate cap slightly below (2-3 frames) the max refresh rate of the display to ensure there is no tearing and that the VRR range is never exceeded. Vsync at max refresh rate can also introduce considerable (relative to frame times) latency. You may also encounter tearing near the top end of the VRR range as synching will rapidly engage and disengage with fluctuating frame times. A common question that comes up is if you should change that setting to get better gaming performance. Under the Power Management Mode, you are presented with the default option Optimal Power but you also have Adaptive and Prefer Maximum Performance. If your frame rate exceeds the maximum refresh rate of the display, you can encounter tearing as the frame rate is not capped unless vsync is enabled, or you have a frame rate limiter. NVIDIA offers three power mode settings under its driver control panel. When using G-SYNC, vsync generally does nothing as long as the frame rate is within the displays VRR range. ![]()
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